export enum SceneEnum{
    H1 = `H1`,
    H2 = `H2`,
    H3 = `H3`,
    H4 = `H4`,
    H2A = `H2A`,
    Menu = `Menu`,
    
}

export enum ItemStatusEnum{
    Scene = `Scene`,
    Inventory = `Inventory`,
    Disable = `Disable`,
    
}

export enum ItemTypeEnum{
    Key = `Key`,
    Mail = `Mail`,

}

export enum EventEnum{
    Rendor = `Rendor`,

}

export enum TriggerTypeEnum{
    MailBox = `MailBox`,
    Grandma = `Grandma`,
    Door = `Door`,

}

export enum TriggerStatusEnum{
    Pending = `Pending`,
    Resolved = `Resolved`

}